![]() ![]() ![]() The Requirement stats for an weapon are W / X / Y / Z: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.Įach weapon has one or more physical damage types:Ĭertain enemies are weak or strong against different types of damage types. The Damage stats for a weapon are X / Y / Z:īleed, Poison and Plague are bonus damage over a period of 60 seconds. The Damage stat dictates how much damage the weapon does. Name changes from the Asian version, if any, will appear in parentheses. ![]() Names displayed are according to the Atlus (NA) version of the game. The initial R2 delivers the unique piercing Attack of Straight Swords Pressing R2 at any point during the first right-to-left sweep, you will follow up with another sweep from left-to-right. Also, this works while wielding with both hands. If your opponent is already staggered and/or easy to hit, this can be quite a devastating combo. If you press R2 at any point during the leaping forward thrust animation (while wielding with one hand), you will follow up with an upward vertical slash. It's worth noting that when using a Straight Sword, they have a unique follow up to their Strong Attack (R2). Straight Sword have the same moveset as Axes and Hammers for the most part, but they also have a strong piercing Attack and a running Slash.
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